Website powered by
James Clark
James Clark
Cyber Orchestration Engineer and Game Developer
Brisbane, Australia

Summary

Full time 3D Artist at Real Serious Games
Bachelor of Arts - Game Design achieved at JMC Academy
Post Graduate in Tertiary Teaching at Curtin University

I have been 3D modeling for 5 years. I am proficient in Blender, Maya and Zbrush.

For texturing I am proficient in Substance Painter and Photoshop.

Intermediate C# Unity Programmer.

Skills

3D ModelingTexturingProgrammingPBR TexturingTexture Baking

Software proficiency

3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Blender
Blender
Maya
Maya
Photoshop
Photoshop

Productions

    • Video Game
      A Viking and a Knight fight each other
    • Year
      2016
    • Role
      Designer, Sound Designer, Music, 3D modeler, Animator, Hand painted textures
    • Company
      HCT Games
    • Mobile Game
      Hey!
    • Year
      2015
    • Role
      Artist, Designer, Music, Sound Design
    • Company
      HCT Games
    • Mobile Game
      Jack Bean: The Stalkening
    • Year
      2016
    • Role
      Designer, Artist, Music, Sound Design
    • Company
      HCT Games
    • Mobile Game
      OMFG Shapes!
    • Year
      2016
    • Role
      Designer, Sound Designer, Music, 3D modeler, Animator, Hand painted textures
    • Company
      HCT Games

Experience

  • Mid Level 3D Artist at Real Serious Games
    Australia
    May 2018 - Present

    Job responsibilities include;

    - 3D Prop modelling

    - Environment modelling

    - Texturing

    - Speed tree

    - Project management using Unity and Perforce

    - Creating Blender plugins using Python

    - 3D Animation

    - UI Design and functionality using C# in Unity